- NECN Features The Act (2006-12-15)
- Hardcore Gamer Magazine on The Act (2007-8)
- Beau and arrow: Only shots in video game 'The Act' are from cupid (2007-1-11)
- Game vet hopes to reach the 'casual gamer' with The Act (2006-12-22)
- Spielberg For A Day (2006-11-06)
- Boston Globe: Sidekick (2006-11-03)
- Caught In The Act: a CG Society Production Focus (2006-11-03)
- Ex-Disney animators raise curtain on new Act (2006-9-28)
- The Act: Emotion Control with Single-Knob Gameplay (2005-03-31)
- Emotion trumps violence in new game (2005-01-25)
- Fluttering Off the Beaten Path (2004-12-01)
- Collected blogger reports
Buzz about the Hollywood videogame mashup usually centers on visualeffects action in sports simulations and first person shooters, flashy cinematics, or realistic humans.Omar Khudari has a different idea: Incorporate game play into an interactive animated film. In August, Cecropia, the company Khudari founded, raised the curtain on “The Act,” the first release in a genre the company has dubbed “filmgame.”
“The Act,” a three-act romantic comedy, features eight interactive game sequences. Game players influence characters’ moods by spinning a knob. In doing so, they create a ‘toon with animated drawings. And not just any ‘toon, the animation was created by former Disney feature animators.
“We could have used anything,” Khudari says, noting that they even tried videotaping actors. “[2D animation] was the first thing, the only thing that worked. The art form of personality animation has been refined and practiced at Disney over generations.”
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